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Home/The Masterpiece Game Directed by Steven Spielberg
fmkorea|General•Recently

The Masterpiece Game Directed by Steven Spielberg

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In 1997, while Steven Spielberg was in post-production for Saving Private Ryan, he was actually juggling another project.

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It was for a game produced by DreamWorks Interactive, a studio he co-founded with Microsoft in 1995. DreamWorks itself was founded in '94, and the gaming branch was the '95 joint venture with MS.

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DreamWorks was developing a WWII-themed FPS game with Spielberg. He didn't just lend his name; he was heavily involved in the whole production, handling the concept and the entire story structure.

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- Wife Amy Irving and son Max Spielberg - There's a famous anecdote about how this game came to be: Spielberg saw his son Max playing the legendary N64 masterpiece GoldenEye 007 with his friends.

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Seeing that inspired him to make a WWII game. Max later even participated as a playtester and helped out passionately.

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When Spielberg was making the game with DreamWorks, he wanted to create something that wasn't just fun, but also historical, serious, and educational.

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At the time, the FPS market considered WWII to be 'old history' and not a very popular theme, so the DreamWorks devs were actually pretty hesitant about Spielberg's proposal.

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As mentioned, Spielberg wanted to capture both commercial success and gravity. During the process of making a war-themed game, he invited real veterans to get their direct opinions, which led to a major hurdle.

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When they were choosing a title, they wanted to call it 'Medal of Honor'...

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- 101st Airborne Captain Paul Bucha - A Vietnam vet, Medal of Honor recipient, and the president of the Medal of Honor Society at the time. When he met Spielberg, he was extremely negative about the title.

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- During the award ceremony - Bucha seriously explained the meaning, symbolism, and weight of the Medal of Honor and opposed its commercialization.

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- Peter Hirschmann - Spielberg and the producer at the time, Peter Hirschmann, showed him a demo video of the game.

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- Lt. Alexander Nininger, the first US MoH recipient of WWII - They appealed to him by explaining the game's direction—that they weren't glorifying war or treating it like a joke, but were being dead serious.

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Bucha was eventually convinced and the Society gave their support. Spielberg was so invested in the project that he apparently felt a sense of despair when Bucha initially opposed it.

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Through all those hurdles, the WWII FPS 'Medal of Honor' was born in 1999.

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For the production, Spielberg brought in Dale Dye, a retired Marine Captain and veteran who frequently served as a military advisor for movies and dramas.

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Dale Dye, who advised on Saving Private Ryan and many other war films, is a familiar face to many for his role as Colonel Robert Sink in Band of Brothers.

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The OST was composed by the famous Michael Giacchino, who also went on to score the sequels.

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Upon release, Medal of Honor was a massive success, selling over 2.6 million copies worldwide.

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Both players and gaming outlets gave it rave reviews. Spielberg and the team's efforts didn't go to waste.

Following its success, Spielberg participated in 'Medal of Honor: Underground,' featuring a female French Resistance protagonist.

- At the French Consulate in Manhattan with Resistance fighter Helene (center) - Underground was also a success in both sales and reviews. It was made after interviewing real members of the French Resistance and doing extensive research.

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Later, DreamWorks Interactive was acquired by EA Games, and the MoH IP went to EA as well.

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EA wanted to scale the console-based MoH into a major PC FPS and collaborated with 2015 Company, a proven studio in Oklahoma.

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The result was EA's first MoH title, 'Medal of Honor: Allied Assault,' which was a huge hit.

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Of course, since the developer changed, it featured more cinematic direction and enhanced gameplay compared to previous entries.

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One of the missions, the Omaha Beach landing, is famous for being a direct homage to Spielberg's Saving Private Ryan.

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With expansions like Spearhead and Breakthrough, the MoH series became one of the most famous WWII FPS franchises, even as the developers changed.

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As a side note, the core staff who left 2015 Company went on to form Infinity Ward, the creators of the Call of Duty series.

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Later, EA's own LA studio released 'Medal of Honor: Frontline' on consoles, which was another massive blockbuster.

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Following these successes, EA kept releasing new MOH titles to the delight of gamers, but...

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They eventually lost out to industry giants like Call of Duty and Battlefield, along with other FPS competitors.

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They fell behind in the trend war as the FPS market shifted from WWII to modern warfare.

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With the poor performance and failure of 'Medal of Honor: Warfighter' in 2012, the series sadly became a forgotten franchise.

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그리고 2차 대전에서 현대전으로 넘어간 FPS 시장의 트렌드 싸움에서 완전히 밀렸으며

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2012년 메달 오브 아너 워파이터의 부진과 실패로 메달 오브 아너 시리즈는 아쉽게도 사실상 사람들에게 잊힌 게임이 되고 만다.

Steven SpielbergGaming HistoryMedal of HonorCall of DutyDreamWorks InteractiveFPS
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"Gamers are getting a hit of nostalgia, reminiscing about when 'eye-rotting' graphics felt like real life and being surprised that Spielberg was the actual brains behind the legendary franchise."

#Fun

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