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Home/[Gross] My monster design preferences that might be a bit polarizing.jpg
ruliweb|General•Recently

[Gross] My monster design preferences that might be a bit polarizing.jpg

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[Gross] My monster design preferences that might be a bit polarizing.jpg

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First, if you're gonna pack a work with monsters, don't just fill it with lazy reskins of the same model.

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Second, if an enemy is carrying a unique weapon, there has to be a scene where you loot that weapon and use it yourself after killing them.

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Third, right before a massive attack, there needs to be a brief 'pause' for effect. For example: Dragon (inhaling fire), Hero: 'Aw, shit.' <- You need that brief beat. Then the Dragon: ROAARRRRRR!!!!!!

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Fourth, you gotta show clearly what the monster looks like. I hate that shit where they only peek out from the dark in tiny increments.

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Fifth, if the setting is 'a person turned into a monster,' it should show some human traces but look like a monster overall. Don't just throw in a regular zombie, a buff zombie, and a mega-buff zombie and say 'trust me, it's a monster.' You need to show diverse and creative transformations.

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Sixth, if it's that 'human turned monster' trope, you gotta include at least one scene where they regain their human consciousness for a moment. Anyway, these were my slightly polarizing tastes.

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"A connoisseur of monster tropes lays out his high standards for 'kino' creature design, leading to a consensus that he's both annoying and absolutely correct."

#Fun

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